![]() ![]() the scrapped robot isn’t visible from entrance of the boss chamber and b. Now, I know what you’re thinking: hold on, why didn’t this come up in the normal route? Well, apart from the facts that a. ![]() If you didn’t talk to Booster, proceeding along the floor of the chamber all the way to the end will lead you to a scrapped robot that you can loot for an item called the Tow Cable. If you talked to Professor Booster earlier, there’s nothing else to do in this location. Curly is standing on a high platform in the middle of the room approaching her will trigger the boss fight. Once you reach the giant boss’ chamber, however, you need to deliberately ignore another obvious prompt. ![]() Basically, the game tries very hard to make you think that ignoring Professor Booster is a mistake it is lying to you.Īfter ignoring Professor Booster, the game proceeds as before (except, as noted, that you have no double jump). There’s no indication that you need to do this, nor why it should be a significant choice, and it has no obvious effect beyond making the next part of the game more difficult because now you have to do it with no double jump. In order to prevent Curly from dying later, you have to ignore Professor Booster entirely and proceed through the eastern door without talking to him. Well, you know that tricky jump in the vertical shaft that Professor Booster falls down? It turns out that it is just barely possible to make it without the Booster 0.8, though you only get one shot. Owing to your limited underwater mobility, you have no means of retrieving Curly’s body, so you’re forced to leave her behind in the boss chamber as you make your escape. ![]() You awaken to discover that Curly has sacrificed herself to save you by giving you her rebreather. The Booster 0.8 allows you to easily reach the door on the eastern side of the shaft, where you find Curly waiting on the other side.įollowing another co-op run and gun section and a short puzzle, you fight a giant boss, after which the room fills completely with water and your character drowns. When you talk to Professor Booster, he gives you a jetpack-like item called the Booster 0.8 (basically Cave Story’s equivalent of the obligatory double jump upgrade), then promptly dies from injuries sustained in the fall. (The timing of this event is apparently purely coincidental – your arrival doesn’t cause it.) Most players’ first impulse is going to be to jump down the shaft after him even if it isn’t, you probably won’t make the jump to the eastern door on the first try, and there’s no way to climb back up if you miss it, so in practice you’ll probably end up at the bottom of the shaft with the Professor anyway. On the east side of the shaft is another ledge with another door, separated by a large gap that’s very finicky to jump across.Īs soon as you enter this area, another character from earlier in the game, Professor Booster, falls from the top of the shaft and smashes into the ground at the bottom. On the west side of the shaft is the door you just came out of, and a small ledge. Partway through the Labyrinth, you enter a door and emerge into a tall, vertical shaft. Escaping the Labyrinth then turns into a faux co-op section, with Curly as your AI partner. After a short jumping puzzle, you encounter Curly Brace, a robot you met earlier in the story, who’s been banished by the same witch. Anyone willing to give a recap why the questline is so bad?Īt one point point during the game, a witch banishes you to an area called the Labyrinth. ![]()
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